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Titanfall Review



Titanfall's biggest draw is obviously the aforementioned Titans – giant mechs outfitted for heavy combat. But Titanfall isn't your typical mech-combat game, and outside one particular game mode, players will likely spend most of their time outside a Titan rather than controlling one. Luckily, Respawn has made the human Pilots more than capable of holding their own against Pilots and Titans alike – but more on that later.

When you launch Titanfall for the first time, after you tinker with the settings, you'll be presented with a Training Mode. In the world of Titanfall, people must get certifications in order to become a Pilot of a Titan, whether for civilian or military use. For the latter, Full Combat Certification is required, which is what you'll undergo in Training. While you can always skip it, I highly recommend not doing so unless you already played it during the beta test (I played it again and it's exactly the same as the one during beta). Even if you're a first-person shooter veteran, there are unique aspects of Titanfall that are easier to learn via the training modules than during a live game. It's also surprisingly fun, with a very Portal-esque feel to it.








After you're done with Training, that's when the real action begins. Despite being a multiplayer-only game, Titanfall is actually broken down into two components to choose from: Campaign and Classic. But wait – how does Titanfall have a campaign if it's multiplayer-only? Ah, but that's just one of the unique aspects of the game. Think of it like Left 4 Dead's co-op campaign maps, just without the choice to play it alone – oh, and the enemies are human players as well, who are also in the campaign from the opposing perspective. Confused yet?

Titanfall pits the Interstellar Manufacturing Corporation (IMC) against the Militia, and players get to play the campaign from both sides. Each faction's campaign consists of nine matches, which take roughly 1.5-2 hours in total to complete (3-4 hours for all eighteen). While there are five game modes in Classic, the Campaign only features two: Attrition and Hardpoint. Attrition is basically your standard team deathmatch, while Hardpoint is your standard control point capture mode.


What makes it a campaign is the infusion of single-player-like elements – mainly, a story. In a nutshell, the IMC is harvesting the Frontier (a region of space) for maximum profit, while the Militia is a loosely governed group of rebels seeking to end the IMC's dominance. Each match starts with an audio debriefing explaining the situation, which takes place in the server lobby. When the server lobby countdown ends, there's a brief, scripted sequence before you're dropped into the map, usually via an airship. During the match, you'll also hear audio chatter from NPCs, and some named NPCs may even join you in battle during certain matches, providing your side with an AI-controlled Titan from the onset.




While the nine matches are the same regardless of what side you're on, the stories behind them are obviously different, with each faction having its own motivation. It's an interesting mechanic and works fairly well to provide a bit of a backstory to an otherwise multiplayer-only game. But even if you're not interested in the story and just want to get right into the action, the Campaign is still a great starting point. Not only are the two game modes, Attrition and Hardpoint, the easiest for new players to comprehend, there's also a major incentive for completing each campaign – Titan chassis unlocks.


  1. Titanfall Introduction
  2. Titanfall Page 1
  3. Titanfall Page 2
  4. Titanfall Page 3
  5. Titanfall Page 4
  6. Titanfall Page 5
  7. Titanfall Page 6
  8. Titanfall Videos: Last Titan Standing & Hardpoint Domination
  9. Titanfall Videos: Capture The Flag, Attrition, & Pilot Hunter
  10. Titanfall Conclusion
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