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Saints Row: Gat Out of Hell Review



The graphics of Gat Out of Hell are decent, but aging at this point. How can a newly released game already have aging graphics? Because it looks like the engine and graphics of Saints Row IV (from 2013) are being reused here, similar to how that title reused much from Saints Row The Third (from 2011). Of course improvements and optimizations have been made, but this is still a game made for the previous generation of consoles (Xbox 360 and PlayStation 3) and so does not stand up to the graphical standards we are coming to expect.

Largely the models look quite good and are well detailed, but it is not hard to find examples of textures bearing more of the shadow detail than the models. Satan's horns would be one such example. Really though, the stuff you are going to be looking at the most (which would not be Satan) does look good. The best example that comes to mind are the wings you sprout when flying around. They actively move in the wind and have a nice burning effect on them as well. Because I pre-ordered the game, I can select between the default red-flame effects and purple flames, and as you can see in the screenshots, I went with the purple.

Like some of the models, some textures do not stand up well against close scrutiny and look blurred from being stretched. Your textures look good, and many of the mobs look pretty good too, but examples of blurred textures are too easily found.








Unfortunately the textures and the models are not the only places it looks like the game was developed for the previous generation of consoles. It is not uncommon to see objects and detail pop in as you fly around the world. On its own, pop-in is not always that bad, if there is a lot on the screen, but that often does not seem to be the case. There are some parts of the open world where you have a lot of buildings and detail to render, but there are many more places that look empty. This significantly exasperates the pop-in. I have seen worse, but am getting use to much better.



Fluids are much the same as in previous games, with explosions looking very nice and satisfying, while fire is often just an animation thrown on top of something. I do wish the lava rivers and oceans were more than just a texture sliding around. Currently they are completely flat, except for the lava falls, which are still flat, but go over a curve.

Time to talk performance, so here are my specs:

  • Processor: AMD A10-5800K @ 4.40 GHz (44.0x100)
  • Cooling: Corsair H110
  • Motherboard: ASUS F2A85-M PRO
  • GPU: NVIDIA GTX 980 4 GB
  • PhysX: EVGA GTX 770 2 GB
  • Memory: G.Skill Ripjaws 4x8 GB (32 GB total) at 1866 MHz 10-10-10-27
  • PSU: OCZ Fata1ty 750 W
  • OS: Windows 7- Professional 64-bit

I was able to run the game at its maximum settings with only minor issues. There were times that the framerate noticeably dropped, typically when I was flying around at high speed. Patches and driver updates could potentially fix that.



One thing I do want to say is that my rig, with its GTX 980, is definitely overkill for this game. I am confident that I would have had a similar, if not identical experience on the hardware I originally reviewed Saints Row IV. At that time my main GPU was a GTX 570, which is the only appreciable difference.

There was one bug I did experience at the very end of the game. Going into the final fight, a cutscene depicting Johnny Gat crashing the black wedding was supposed to play. Instead I got the opening cinematic. Not game breaking, but still serious as it disrupts the flow of the game, and is definitely going to be obvious to everyone that experiences it.

Edit: And like that, that cutscene issue has been fixed the day after I write this.



All in all, the graphics are decent and what you would expect from a last-gen port. To that end it feels like a step back compared to other modern titles. Perhaps the next, 'full-price' Saints Row game will do a better job here.

  1. Saints Row: Gat Out of Hell Review - Introduction
  2. Saints Row: Gat Out of Hell Review - Graphics
  3. Saints Row: Gat Out of Hell Review - Story
  4. Saints Row: Gat Out of Hell Review - Gameplay
  5. Saints Row: Gat Out of Hell Review - Additional Gameplay Media
  6. Saints Row: Gat Out of Hell Review - Conclusion
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