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Nvidia GTX 480 Review



Unigine's Heaven benchmark is the first DirectX 11 benchmark and is based wholly upon the Unigine engine. If Unigine is not a familiar name they are the group behind the "Tropic" and "Sanctuary" benchmarks. Key features of the "Heaven" benchmark include, native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11, comprehensive use of tessellation technology, advanced SSAO (screen-space ambient occlusion), volumetric cumulonimbus clouds generated by a physically accurate algorithm, dynamic simulation of changing environment with high physical fidelity, interactive experience with fly/walk-through modes and ATI Eyefinity support. Windows 7 is supported and makes use of key DirectX 11 capabilities such as hardware tessellation, DirectCompute and Shader Model 5.0. New for the 2.0 benchmark are more art assets and an Extreme Tesselation mode.


  • DirectX 11
  • Resolutions 1280x1024 - 2560x1600
  • 4x Anti Aliasing
  • 16X Anisotrpic Filtering
  • Extreme Tesselation Preset
  • High Shaders











The NVIDIA GTX 480 offers superior performance in this benchmark with the settings used. The tesselation performance is far superior to the performance generated by the HD 5870. While demos can show what the card can do, testing with an existing game engine is a better measure.

  1. Introduction & Closer Look
  2. Specifications & Features
  3. Testing: Setup, Overclocking
  4. Testing: Far Cry 2
  5. Testing: Crysis Warhead
  6. Testing: Darkest of Days
  7. Testing: Call of Duty World at War
  8. Testing: WarHammer 40,000 Dawn of War II
  9. Testing: Batman Arkham Asylum
  10. Testing: Resident Evil 5
  11. Testing: Left 4 Dead
  12. Testing: 3DMark 06
  13. Testing: 3DMark Vantage
  14. Testing: Unigine Heaven Benchmark 2.0
  15. Testing: Metro 2033
  16. Conclusion
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