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NVIDIA 'The Way It's Meant to Be Played' 2013 Press Event

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Assassin's Creed IV: Black Flag

Presented by Sylvain Trottier, Associate Producer & Alexandre Begnoche, Lead Engineer








Assassin's Creed is one of the biggest franchises in the world right now and Assassin's Creed IV: Black Flag is looking to be the biggest and best yet. Black Flag is massive – the biggest world of any Assassin's Creed world. It's also a living open world, full of activities, events, and people; plus a seamless transition between land and sea. While Sylvain was telling us about the game and going through a myriad of slides and comparison shots, Alexandre was busy playing the game off to the side on a 4K display. If you've never seen 4K gaming in action, I'm not sure how to describe to you other than, OMFG.

Sylvain showed us several comparison shots of current gen vs. next gen vs. PC and just as you'd expect, it went from good to better to best. If you're interested in the game, you will definitely want to buy it for next gen or PC because they're both way ahead of current gen. The next gen improvements, which happened to all be built on PC first, are dynamic foliage, improved rain and wet surfaces, parallax occlusion mapping, screen space reflection, volumetric fog, lighted particles, high resolution textures, HBAO, improved shadows, and improved post effects (motion blur, depth of field, lens flare, god rays, etc.). In addition to all that, NVIDIA worked with Ubisoft's Montreal and Kiev studios to make the PC version even better through HBAO+, improved soft shadows, MSAA, TXAA (exclusive to NVIDIA cards), improved god rays, and support for 4K resolution.



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