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Mirrors Edge Game Testing



Mirrors Edge was released to the PC community on January 13 2009. Mirrors Edge is designed using the Unreal 3 engine. One of the highlights from EA and Dice was the fact that this is the first game to feature GPU accelerated Physx effect throughout the game. As you may or may not know, Phsyx is becoming a huge part of the gaming experience. The additional realism that comes from using this technology on hardware designed to maximize the potential of the Physx capabilities makes playing the gaming that much more intense. From the glass that stays part of the environment to the cloth that tears and moves realistically to the physically simulated smoke, this First Person Runner as it is called, has plenty of hype regarding the stunning visual effects. There are plenty of reviews on the game, but what I wanted to see for myself was just how well some of the latest cards from both ATI and Nvidia stacked up in a head to head contest with and without the Physx effects enabled, to see just what the difference was when the capabilities were enabled and to see just how realistic the effects really are. With such a comparison I chose the Nvidia GTX 260-216 core and its direct competition, the HD4870 1GB, as well as the latest behemoth from Nvidia the GTX 295 and the HD4870x2 from the ATI side. So just what will the results be head to head?











  1. Introduction & Closer Look
  2. Closer Look (Continued)
  3. Testing (Setup & Results)
  4. Conclusion
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