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Humble Indie Bundle 12 Review


Gunpoint Review:

Have you ever heard of a freelance spy? How about a crosslink system that lets you remotely connect light switches to trapdoors and security cameras to door controls? Bullfrog pants that let you leap multiple stories and survive impossible falls? Then I guess you have not heard of Gunpoint before.

Before starting the game for the first time, I expected Gunpoint to, well, involve shooting things. Instead it is a stealth puzzle game with some rather sarcastic, tongue-in-cheek humor to it, which has, thus far, been amusing; not obnoxious. It begins with you flying through a third-story window, landing inside of another building. You then receive a phone call from someone in this other building, who says they want to see you, a freelance spy. On your way up to see them, they are brutally murdered, and as it is your face caught by the security camera, you can guess who the police will be after. What follows is a series of contracts to wipe the camera footage so that the police will not place you in the building, and thereby free you up for more profitable contracts.

The mechanics are somewhat simple with the level design bringing the complexity. They are also a lot of fun. The first mechanic you have access to comes from the Bullfrog pants I mentioned. By holding down the mouse click you charge up a jump, which you aim with the cursor. This jump can send you across a map, up a building, or into a guard. Landing on a guard will tackle them, giving you the ability to knock them out, removing the threat, and landing on the side of a building will let you grab onto it to climb up. Jumping across the map is just fun to do.








Before long you also pick up the Crosslink tool, which lets you rewire a building's electronics. This allows you to open otherwise locked doors with light switches, security cameras, motion detectors, and anything else on the same color circuit. Simple concept, but when you have to use the movements of guards to trigger events, or just time things based on the positions of the guards, things get complicated. One thing interesting about that complexity is that the process is not immediately evident. In many other puzzle games, you can often find hints that suggest the right way to go about the level, but so far I have not noticed this in Gunpoint. This makes the levels seem that much more open in how the player can solve them.

The game has a built-in level editor, for anyone wanting to challenge a friend, and Steam Workshop support, if you want to challenge the world. Or be challenged by the world.



Completing a level awards you a score, money, and potentially upgrade points. The score is based on stats such as how quiet you were and how you dealt with witnesses. Money is used to purchase tools, like the Crosslink and Wirejack, which grants you access to new circuit colors. Upgrade points can be put into your Bullfrog pants and into the batteries needed for operating your gadgets. There are potentially more ways to spend your upgrade points that I have not encountered yet.

Would I recommend getting the bundle for Gunpoint? Yes I would, especially as I would still be playing the game if I did not have to stop to write this review. Definitely worth getting and playing if you enjoy creative puzzle games. It is also just funny and entertaining to read some of the writing.

  1. Humble Indie Bundle 12 Review - Introduction
  2. Gunpoint Review
  3. Hammerwatch Review
  4. SteamWorld Dig Review
  5. Gone Home (BTA) Review
  7. Papers, Please (BTA) Review
  8. Prison Architect ($10.00+) Review
  9. Humble Indie Bundle 12 Review - Conclusion
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