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G.SKILL Ripjaws SV710 Virtual 7.1 Headset Review


G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Conclusion

After calibrating the headset I could hear surround sounds in many of my games. Playing with friends they could hear me clearly over the headset. I was able to clearly hear footsteps and their directions. Things of that nature can be a great boon in FPS games, where directional sound is critical. There isn't much else to add here that isn't applicable from the information above – surround sound worked, sounds were reproduced nicely, and people could hear and understand me with the microphone.

Quality seems to be put into most of the design, but there are a few flaws. The most fatal flaw is the suspension pad. Being designed so high and not adjustable makes it uncomfortable for most people to wear these as they will want to slide down. This is a fatal flaw that potentially ruins an otherwise decent headset. If they sit right they are very comfortable, but if they slide down due to lack of contact with the suspension pad they get uncomfortable fast. While the suspension pad is designed for larger heads the ear cups are not so oversized. The audio controller can potentially reach the floor – it easily did in my case even with the chair at its maximum height. There are no clips or any other means to attach the controller to anything so it is very easy to lose it, or accidentally step on it and turn the volume up. This leads into the next issue, not necessarily a con: the maximum volume is insanely high on these headsets. Using the plus and minus buttons causes a huge jump (2% jumps in Windows volume level is like low-medium-high in real life, there is no fine adjustment). I could put ear plugs in and it was very loud at 100% -- this isn't necessarily a con as it can be nice to have the power to drown out exterior noises but would it be too much to have a setting to lower the sound levels?

The best advice I can give is to try them on if you can find them locally. They might fit perfectly, or they might be highly uncomfortable. With the updated drivers they sound and record pretty good. Putting something between the head band and suspension strap can take some pressure off the ears, but you shouldn't have to modify them. If they fit you well and you get the latest drivers and software installed and setup properly, they can be very nice.



  • Good microphone, Environmental Noise Cancelation worked
  • Long cable
  • Drivers can get very loud
  • Good virtual surround
  • When tuned, sound is produced nicely
  • Strong and sturdy design


  • Suspension Strap mounted too high causing discomfort
  • Audio controller can reach the floor when sitting
OCC Bronze

  1. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Introduction
  2. G.SKILL Ripjaws SV710 Virtual 7.1 Headset Closer Look: Continued
  3. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Software
  4. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Specifications & Features
  5. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Testing & Results
  6. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Conclusion
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