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Galactic Civilizations III v2.0 Review

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Conclusion:

Just one more turn. I think that rather familiar phase sums up my feeling on Galactic Civilizations III quite well; I want to play another turn, and another, and another. Typically in 4X games I prefer the civilization development half of the game or the military half of the game, but here I genuinely am enjoying both. Okay, maybe not the strategic placing of structures on planets, that I will leave to the AI governors, but strategically placing starbases to capture resources and spread influence is very satisfying to me. I also enjoy managing my fleets to cover regions, stifling enemy planets until I can get a troop transport there to capture it. It is all just fun for me, and I know there are more mechanics I can learn to exploit to further optimize my strategy.

I do have some criticisms here and there, but largely this is a game I just want to sit down and play because those criticisms are not severe enough to limit enjoyment. They are only things I think might possibly be done better, but are not flaws by any stretch. This makes the game a very easy recommendation from me for anyone looking for a good space-based 4X game.

 

 

 

 

 

 



  1. Galactic Civilizations III v2.0 Review - Introduction
  2. Galactic Civilizations III v2.0 Review - Graphics and Performance
  3. Galactic Civilizations III v2.0 Review - Planets, Technology, and Governance
  4. Galactic Civilizations III v2.0 Review - Influencee, Diplomacy, and War
  5. Galactic Civilizations III v2.0 Review - Additional Screenshots
  6. Galactic Civilizations III v2.0 Review - Conclusion
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