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Crysis and Crysis Warhead 7+ Years Later Review



Crysis starts with a radio message and a team of Nanosuit-wearing soldiers jumping onto the Lingshan Islands to rescue a group of scientists from the North Koreans. Almost immediately you are separated from the group and are forced to go it alone until you find the others. This time serves as the tutorial, and soon after you discover there is more going on than a kidnapping. Something else is on the island and has already slaughtered one of your teammates and a group of Koreans. Still, your mission is to rescue the hostages, and that is exactly what Nomad intends to do.

Eventually you end up at the main excavation site, but by this time you also learn more about this new threat. Because it would not be possible to discuss some gameplay elements and use some of the media without doing so, I must spoil that this new threat is actually an alien force that has been dormant on Earth for millions of years, but is now waking up. Now you not only have to find and rescue the one remaining scientist, but help conduct a war, as your Nanosuit's abilities allow you to infiltrate Korean defenses, and shut down radio jammers, anti-air guns, and artillery units. It is also your Nanosuit that allows you to endure the alien attacks.











At about the time Nomad destroys harbor defenses so the US military forces can invade the island, the story of Warhead begins, following Psycho, one of Nomad's teammates. At first Psycho joins the invasion force and is helping a group of Marines, but after witnessing the Koreans taking a container sometimes used to house nuclear warheads, your new mission is to follow and capture that container. The contents of the container turns out to not be a nuclear warhead, but something possibly just as dangerous: one of the aliens. This is revealed in Warhead, but if you already played Crysis you can make a good guess, as Psycho is seen with the captured alien when Nomad arrives at an aircraft carrier.

Interestingly, only in Warhead do you encounter allies outside of Raptor Team with Nanosuits. In Crysis only your teammates and some Korean's with their "cheap knock-offs" wear Nanosuits. This is just a little distinction I noticed that I personally find interesting.


Another difference between the games is that Crysis keeps a much more continuous story. Basically the events from one chapter transition immediately to the next, but in Warhead it often fades to black, suggesting some time has passed. Another difference I find interesting, but it also affects the experience some, as it makes the chapters seem more distinct than in the original game, which plays more like a single, ongoing story (with loading screens).



All-in-all, both games have pretty good stories to them that complete what they have to, but also leave open an unsure future (i.e., possibilities for a sequel). The continuous flow from one event to another is definitely one of the first game's strong areas, as it lets it all develop naturally. Warhead is not quite as strong in that area because of some of the transitions, but it still does a good job of natural development. The only issue there is that you already know a lot of what is going on if you played Crysis first. Still, they both do a very good job at what they need to do and leave little to take issue with.


  1. Crysis and Crysis Warhead Review - Introduction
  2. Crysis and Crysis Warhead Review - Graphics
  3. Crysis and Crysis Warhead Review - Story
  4. Crysis and Crysis Warhead Review - Gameplay
  5. Crysis and Crysis Warhead Review - Additonal Gameplay Media
  6. Crysis and Crysis Warhead Review - Conclusion
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