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Ashes of the Singularity: Escalation Review

Price: $39.99 ($19.99 if you own Ashes of the Singularity)


Once again we are returning to a game I originally reviewed about half a year ago. In this case, we are not exactly returning to the game because what we have here is Ashes of the Singularity: Escalation, the standalone expansion for Ashes of the Singularity. While Escalation does include the content of the original game and new content, it is also targeted at more experienced RTS players. This new content includes two new single player campaigns, bigger maps, new world environments, new units, upgrade paths for defensive structures, and a strategic zoom many people were asking for. The expansion also got an art pass, which according to an October press release will also be coming to the original game.

Both games use the 64-bit Nitrous engine that can leverage the power of multi-core CPUs and DirectX 12, and while DX12 is still a new technology, there have been definite improvements since April. Escalation can also be launched with DirectX 11, and according to a Dev Update I found on the Steam forums, a Vulkan version is possible. An HLSL shader converter is being worked on, and once that is ready, a Vulkan version of the game could follow soon after. Of course that is not ready now, but I feel like mentioning it, for anyone curious. You may notice the absence of videos in this review, and that is because DirectX 12 is still proving difficult for me to capture, but is coming closer to reality. Fortunately, the Steam Overlay is now compatible with DX12, so I can use it to take screenshots again.

Time to get to it then!







  1. Ashes of the Singularity: Escalation Review - Introduction
  2. Ashes of the Singularity: Escalation Review - Graphics
  3. Ashes of the Singularity: Escalation Review - Gameplay
  4. Ashes of the Singularity: Escalation Review - Additional Gameplay Media
  5. Ashes of the Singularity: Escalation Review - Conclusion
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