Welcome Stranger to OCC!Login | Register

NVIDIA Showcases GameWorks Technologies in Tom Clancy's The Division

Category: Gaming
Posted: 10:36AM

Tom Clancy's The Division arrived today for PC, PlayStation 4, and Xbox One, bringing Ubisoft's online, open-world shooter to life. It did suffer from some connectivity issues as players were unable to connect to the servers, making you wonder just what two stress test betas were for, but Ubisoft did work quickly to get things rolling. If you're playing the game on PC, you'll be able to take advantage of some NVIDIA GameWorks technologies, including one that makes its debut with The Division. The NVIDIA ShadowWorks for NVIDIA HBAO+ (Horizon-Based Ambient Occlusion) and PCSS (Percentage Closer Soft Shadows) are in the game, as they are in several others, while something called NVIDIA HFTS is the newbie. HFTS stands for Hybrid Frustum Traced Shadows, which "interpolates between geometrically correct hard shadows and percentage closer soft shadow." Basically, it's a hybrid approach that combines frustum tracing, screen-space anti-aliasing, and variable penumbra soft shadow filters to smoothly transition between hard shadows and soft ones in real time. It should make for much more lifelike shadows as you explore a ravaged Manhattan.

New NVIDIA drivers arrived to help give The Division a boost in performance, as well as the upcoming Need for Speed and Hitman, plus the recently released Rise of the Tomb Raider. The ones that launched yesterday, 364.47, have been replaced by today's 364.51 after some users encountered an installation issue. Tom Clancy's The Division is out now for the aforementioned systems, and anyone purchasing a GTX 970 or above, or laptop with GTX 970M, 980M, or 980, will receive a copy of the game for free.

Source: Press Release, GeForce.com, and PC Gamer

Register as a member to subscribe comments.

© 2001-2018 Overclockers Club ® Privacy Policy
Elapsed: 0.1712939739   (xlweb1)