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AMD Announces GPUOpen Platform

Category: Gaming
Posted: 10:33AM

Recently we have been seeing an interesting, and long awaited, pivot by AMD to focus more on software. The release of Radeon Software Crimson Edition is an example of this, as it completely rebuilt the AMD driver experience for users and brought with it many stability and performance improvements. Today AMD has announced GPUOpen, which provides developers with a host of tools for getting the most out of GPUs.

The most obvious comparison for GPUOpen is with NVIDIA GameWorks, which provides middleware solutions for adding advanced visual effects to games, like HBAO+ and TXAA. A developer can practically drop the appropriate files into place and have these effects running, but the program has come under fire for its more closed nature and hardware biases. The GPUOpen platform, however, provides everyone with access to the source code for the various technologies under its umbrella, and does so with MIT's open source license. These technologies include different graphics technologies, such as TressFX for tessellated hair, DirectX 11 and 12 code samples, and the Linux drivers. Yes, Linux will be getting open source graphics drivers called AMDGPU that features a redesigned driver stack, and anyone will be able to work with it.

Potentially this could allow for console-level access to graphics hardware on PCs, which would be a boon for PC gamers, and could make porting between the current-gen consoles and the PC easier. GPUOpen will be launched in January when its effects, tools, SDKs, and code samples will be put be put up on GitHub.

Source: WCCFtech [1] and [2]

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