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XFX RX 480 XXX GTR Review

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XFX RX 480 XXX GTR Testing:

Tom Clancy's The Division:

Tom Clancy's The Division faced an uphill battle to become the highest opening day grossing title in Ubisoft's history. Built as an open-world, third-person shooter video game, Ubisoft Massive developed the game with some assistance from Red Star Entertainment for PC, Xbox One, and PlayStation 4, with Ubisoft taking care of the publishing. Ubisoft Massive developed and built the Snowdrop game engine specifically for The Divison due to the need for an intelligent engine to manage the dynamic global illumination, destruction, detail, and visual effects.

 

 

Settings:

  • DirectX 11
  • Ultra Preset
  • Shadow Quality = High
  • Post FX AA = Off
  • Temporal AA = Supersampling
  • Snow = Yes
  • Fog = Ultra
  • Anisotropic Filtering = 16x

 

 

 

 

Unigine Heaven 4.0:

Unigine Heaven Benchmark 4.0 is a DirectX 11 GPU benchmark based on the Unigine engine. This was the first DX 11 benchmark to allow testing of DX 11 features. What sets the Heaven Benchmark apart is the addition of hardware tessellation, available in three modes – Moderate, Normal, and Extreme. Although tessellation requires a video card with DirectX 11 support and Windows Vista/7, the Heaven Benchmark also supports DirectX 9, DirectX 10, DirectX 11, and OpenGL 4.0. Visually, it features beautiful floating islands that contain a tiny village and extremely detailed architecture.

 

Settings

  • 8x AA
  • Ultra
  • Tesselation = Extreme
  • Measurement = FPS

 

 

 

 

 

In Tom Clancy's The Division, I see the XFX RX 480 XXX GTR delivering better than Founders Edition GTX 1060 performance levels at 1920x1080 and 2560x1440. At 4K, the gamie will not be playable unless you loosen up the visual quality settings. In the Unigine Heaven 4.0 test, XFX's RX 480 XXX GTR again falls into line based on its core clock speed .




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