XFX HD 5570 Reviewjlqrb - June 15, 2010
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Part first-person shooter, part survival horror, Metro 2033 is based on the novel of the same name, written by Russian author Dmitry Glukhovsky. You play as Artyom in a post-apocalyptic Moscow, where you'll spend most of your time traversing the metro system, with occasional trips to the surface. Despite the dark atmosphere and bleak future for mankind, the visuals are anything but bleak. Powered by the 4A Engine, with support for DirectX 11, NVIDIA Physx and NVIDIA 3D Vision, the tunnels are extremely varied - in your travels, you'll come across human outposts, bandit settlements, and even half-eaten corpses. Ensuring you feel all the tension, there is no map and no health meter. Get lost without enough gas mask filters and adrenaline shots, and you may soon wind up as one of those half-eaten corpses - chewed up by some horrifying manner of irradiated beast that hides in the shadows, just waiting for some hapless soul to wander by.
- DX 0
- Global settings = Low
- Physx = off
Higher = Better
Metro 2033 is one of the DX11 benchmarks we perform and, as you can see from the graphs above, it was not kind to any of the ATI graphics card used. One thing that was quite surprising is that the HD 5450 had the same results at the highest resolution as the HD 5570 and HD 5550. To me, this just shows that if your hardware is not up to the task it doesn't matter if it has a higher clock speed or extra shader units. Also, since the NVIDIA 210 does not support DX11, it could not perform this benchmark.