XFX 7600 GT Fatal1ty Professional Series Video Card ReviewFormer staff writer - February 14, 2007
New video games are being released everyday, rendering engines are being changed and with the release of DirectX 10, video game producers are fighting to see who’s engine will work the best, thus OverclockersClub will be updating its benchmarking format shortly. For this video card and especially to compare it to my last review on the XFX 7600GT XXX, I have chosen to stay with our older benchmarks to give a proper analysis of differences.
- AMD 3700+ CPU
- DFI LanParty NF4 SLI-DR
- 1 GB OCZ Platinum rev2 (512x2)
- Enermax 600w PSU
- XFX (nVidia) 7600 GT Fatal1ty Professional Series
- XFX (nVidia) 7600 GT XXX
- Power Color (ATI) X800 GTO 16 256mb
- Windows XP Pro SP2
- DirectX 9.0c
- Catalyst 6.2 Drivers
- nVidia 93.71 Drivers
- Far Cry: Hardware OC (Ubisoft Volcano)
- F.E.A.R. (Performance test)
- Doom3: Misc. Levels (FRAPS)
- Call of Duty 2: Stalingrad (FRAPS)
- Quake4: Hardware OC (Guru 3d Demo)
- Need For Speed Most Wanted (FRAPS)
Since the XFX 7600 GT Fatal1ty is already Overclocked out of the box, I don't see much of a need to push it any further the original 7600 GT's, which were released with a clock rate of 560MHZ and a Memory Clock of 1.4 GHZ. So out of the box there is already an increase of 90 MHZ on the clock and 200 MHZ on the memory.
Benchmark: Far Cry
As I have in the past I will begin with Far Cry, a First Person Shooter game which has been a long time favorite of mine. For all benchmarks resolutions will be 800X600, 1024x768 and 1280x1024.
- Maximum quality option, Direct3D renderer
- Level: Volcano, demo: Volcano.tmd
- Pixel shader: model 2.0b
- Antialising: 4×
- Anisotrophic filtering: 8×
- HDR: disabled
- Geometry Instancing: disabled
- Normal-maps compression: disabled
Benchmarking results for Far Cry were a lot better than I expected with a thirteen Frame per Second increase at 800x600.