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Wolf King Warrior Gaming Pad Review



The only way to test the Warrior is to use it in place of a regular keyboard when gaming. This way I can see what is better than, and if anything is worse than, a standard keyboard.


Testing Setup:

  • Processor: Intel Core2 Quad Q6600 @ 2.4 GHz
  • Motherboard: EVGA 680i A1
  • RAM: 2x1GB Geil Ultra PC2-6400 @ 4-4-4-12-2T
  • Graphics Card: Point of View 7800GT 256MB
  • Power Supply: PC Power & Cooling 510 SLI/Express
  • Hard Drives: 4x Hitachi T7k250 250GB SATA2 (RAID-5)
  • Optical Drives: NEC ND-3500 DVDRW
  • Keyboard: WolfKing Warrior Gaming Pad
  • Keyboard: Cherry CyMotion Expert
  • Mouse: Logitech MX518
  • Operating System: Windows XP Pro SP2


Game Tests:

  • Crysis: Single player, Multi-player
  • Unreal Tournament 3: Multi-player


I have my keyboard and mouse in the normal position, and the Warrior on the left side of my keyboard. This makes a more natural position of my arms to each side rather than my right arm to the side and the left arm sort of central when using my keyboard. I found it more comfortable to use the Warrior with the rear adjusting legs in the raised position, and I was pleased to find that the Warrior did not slip around in either position.




Ok, so I fired up my favorite game at the moment, Crysis, and looked through the default keyboard set-up to find some of the default key assignments are for keys that are not available on the Warrior.

Using a high-tech pen and paper I wrote down all the letters from A to Z and put a mark next to the letters that were bound in Crysis. Then I checked off the keys that were available on the Warrior, circled the keys that were not available, and put an arrow next to the keys that were not bound in the game but available on the Warrior.

Keys bound in Crysis but not available on the Warrior:

  • I: night vision
  • J: drop weapon
  • L: toggle lights (vehicle)
  • P: open/close PDA
  • U: open team chat
  • V: suit menu
  • Y: open chat

Keys not bound in Crysis but available (spare) on the Warrior:

  • Letter keys: K, N, O, Z
  • Function keys: F2, F3, F4, F10, F11, F12
  • Other keys: (comma/less-than), (minus/underscore), (equals/plus)

The chat controls, U and Y, are for typed in-game chat communication. So you would use your regular keyboard for that, they are not a problem, so you can leave them alone.

You can access the suit menu with middle mouse, so you would probably just leave that alone too. That still leaves you with the first four keys to bind to something else but, as you can see from the list of available (spare) keys on the Warrior, you have plenty of options for rebinding.

You might be wondering why there are two Ctrl buttons. I tried rebinding a control to each Ctrl key, and they both showed up as "Left Ctrl". I guess it just gives you an alternative position. I much preferred the small Ctrl button below the Shift key, it was easier to reach with my little finger, and was also in a familiar relative position to the Shift key.


Unreal Tournament 3


Having gone through the keybinding process on Crysis, I had my pen and paper at hand for UT3, and set to jotting down the default key assignments. I noticed the Tilde key (usually above the Tab key on a regular keyboard) wasn't listed on the in-game key configuration menu, and because this is usually the console key, I double checked the config files in the UT3 folders.

Keys bound in UT3 but not available on the Warrior:

  • J: taunt 1
  • L: horn (vehicle)
  • V: show command menu
  • Y: team talk

Keys not bound in UT3 but available (spare) on the Warrior:

  • Letter keys: H, R, X, Z
  • Function keys: F4, F5, F7, F8, F9, F11, F12
  • Other keys: (comma/less-than), (period/greater-than), (tilde), (tab)

For some reason, the default keybind for console is F10 instead of the usual Tilde. You can easily change this in the config files, but if you're like me, you'd press the Tilde key of your regular keyboard and then type whatever you need to, rather than press Tilde on the Warrior (because you can't really type on half a keyboard).

Once I started playing, I really noticed the short key travel of the Warrior because UT3 is a much faster-paced FPS game than Crysis. It gave me a hair-trigger response that is perfect for the fast action of the Unreal Tournament series. Being able to strafe and dodge really quickly can easily be the difference between "OMG I PWN" and "OMG I SUX" in this game, and the Warrior really won me over in UT3 whereas in Crysis I wasn't totally convinced.

The relocation of many keys on the Warrior is a bit of a double-edged sword. The Shift and Ctrl keys, you just can't understand how great it is to have these keys relocated unless you play a game with the Warrior under your hand. It's almost enough of a reason alone to make me want to use the Warrior! The other keys that are in similar positions are easier to reach, it's nice to be able to consider the numbers 6, 7, 8, 9, and 0 for keybinding, as they'd usually be way over on the right side of the keyboard. The problem I had was for keys that are in completely different places, like M, N, H, and K. I felt myself looking at the Warrior to see where the keys were, something I find strange since I touch type, and also am used to the relative positions of the keys when my left hand is in the WASD position. It would just take a bit of getting used to in order to train yourself where the new positions are.

All the main keys I use in both games are in the same place. Chat keys, which are bound to Y and U (or T) by default in both games, I would use with my full keyboard, and the remaining actions are not really important, so I can just bind them to whatever and not be overly worried about having to learn a new position for those actions.


  1. Introduction & Closer Look
  2. Closer Look (Inside The Box)
  3. Installation & Configuration
  4. Specifications & Features
  5. Testing (Setup, Crysis, Unreal Tournament 3)
  6. Conclusion
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