Transistor ReviewGuest_Jim_* - June 4, 2014
» Discuss this article (0)
The story of Transistor is fairly straightforward. You have been wronged, have the tool to exact revenge, are faced with a bigger problem, and must now deal with it. Of course it is more filled out than that, but that is the basic premise.
Your name is Red and you are a very popular singer, but now your voice has been stolen and your life was nearly taken as well. The only reason you are alive is because someone else jumped in front of the Transistor and took the hit. That person, instead of just dying, has been absorbed by the Transistor, and is its voice now.
Knowing it was the Camerata, the leaders of this world who did this, you are on a mission to find them and try to undo what they have done. Along the way, you come across enemies from the Process and people who have been killed by it. In this digital, technological world, traces of the people remain and can be taken into the Transistor. This process also unlocks functions, which I will cover more in gameplay.
You will eventually find the Backdoor, which is like a weird vacation spot on a beach, where you can think something over and run test-challenges, unlock music, and gain some experience. No explanation for its existence was ever given, or at least I never found one.
As you continue playing you will eventually learn the truth about the source of the Process, but unfortunately that is the only part of the plot that feels completely explained to me. Why your voice was stolen; why they tried to kill you or absorb you into the Transistor; why and how the Transistor exists; and what the world is, are all questions left unanswered, to one degree or another. You may be able to guess the answers, but really that should not be required.
It definitely should not be required considering the amount of minutiae the game does provide in a tedious manner for backstory. You can learn more about the people whose traces you have collected by decrypting them. This requires slotting the associated functions in different places. Considering that one could just spend the time to shift everything in and out of the different slots, I do not know why this gate exists.
Truly I do not understand why a lot of the story is even present, considering how much is lacking. You can delve deep into this place or that place, but not necessarily in the areas that directly pertain to the story and you. It simply lacks the focus I believe it needs, and that results in me really having no connection to it. And then there is the ending, which felt wrong to me. It works for the story, definitely, but it almost felt like a plot twist for the sake of having a plot twist.