Titanfall ReviewClayMeow - May 5, 2014
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Electronic Arts and Microsoft have put a lot of weight behind Titanfall, which is extremely rare for a brand new IP. How many other new IPs get a television spot at launch? Both companies are clearly throwing a lot of money at the game and banking on its success, especially with Microsoft cutting a deal to keep the game exclusive to its platforms (PC, Xbox One, and Xbox 360). While the amount of money spent on marketing and promoting the game is important for a number of reasons, it isn't what gamers care about directly. Gamers mostly care about two things: is it fun and is it worth their own money?
Titanfall is a multiplayer-only, first-person shooter developed by Respawn Entertainment using a highly modified version of Valve's Source Engine. While this is Respawn's first title, it should be noted that the studio was co-founded by former Infinity Ward executives Jason West and Vince Zampella, who have extensive multiplayer, first-person shooter experience having worked on the Call of Duty franchise. As such, Titanfall certainly borrows some ideas from Call of Duty, but it differentiates itself enough wherein there's something for both those that like Call of Duty and those that don't – like the titular Titans.
My previous reviews have all been predominantly single-player experiences, and there's a reason for that – that's what I prefer. It's not that I don't enjoy multiplayer, but rather that I don't want to have to rely on others to get enjoyment out of a game. When it comes to shooters, it's also a matter of me not really finding one that matches Counter-Strike or Team Fortress 2; the former for when I want a little more realism and the latter for when I want some fast-paced, arcadey action. As such, I often tend to be more interested in first-person shooters that have strong single-player experiences, so if I don't like the multiplayer, it's no big loss to me. I don't have that luxury with Titanfall.
But enough background; what you really want to know is how the game plays. Since it's multiplayer-only, it's not just a matter of whether the game is fun, but what kind of long-term sustainability it'll have. Hopefully, by the end of the review, I'll address all your concerns and questions.