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Serious Statistics Pt. 2: The Sync Encounter

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Borderless – Triple Buffering:

The results here should not be too surprising as the engine and display are not locked together, so frame times can be as low as they want while the display times keep to right around 16.667 ms.

 

 

 

 

 

 

 

 

GTX 1080 - DX11

Vega 64 - DX11


By looking at where the trend line is placed, we can see more frames are being dropped by DWM than sent to the display, and there is nothing wrong with that.

 

 

GTX 1080 - DX11

Vega 64 - DX11


The latency graphs look a lot like those of borderless without any v-sync. This is a little interesting as it seems to confirm that triple buffering is able to reduce frame latency, by having a newer frame ready to flip to the front buffer.

 

GTX 1080 - DX11

Vega 64 - DX11


Moving on to v-sync and triple buffering together while borderless.




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