Sapphire Radeon HD 6990 Reviewccokeman - March 13, 2011
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Part first-person shooter, part survival horror, Metro 2033 is based on the novel of the same name, written by Russian author Dmitry Glukhovsky. You play as Artyom in a post-apocalyptic Moscow, where you'll spend most of your time traversing the metro system, with occasional trips to the surface. Despite the dark atmosphere and bleak future for mankind, the visuals are anything but bleak. Powered by the 4A Engine, with support for DirectX 11, NVIDIA PhysX and NVIDIA 3D Vision, the tunnels are extremely varied — in your travels, you'll come across human outposts, bandit settlements, and even half-eaten corpses. Ensuring you feel all the tension, there is no map and no health meter. Get lost without enough gas mask filters and adrenaline shots and you may soon wind up as one of those half-eaten corpses — chewed up by some horrifying manner of irradiated beast that hides in the shadows just waiting for some hapless soul to wander by.
- DirectX 11
- Global settings = High
- Physx = off
Higher = Better
In Metro 2033 at stock speed testing the Sapphire HD 6990 falls behind the HD 6970 Crossfire and two SLI solutions in all three resolutions. When overclocked it is faster than the pair of HD 6970's in all three resolutions. The HD 6990 is easily faster than the highest performing single card solution - the GTX 580. But when two GTX 580's are paired together, the HD 6990 is the slower performer.