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Red Faction: Armageddon 3 Years-Later Review

Guest_Jim_*    -   May 21, 2014
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Path to Ware DLC:

Representing the only campaign DLC for Red Faction: Armageddon, Path to War takes players through some of the events prior to the terraformer being taken offline at the beginning of the main game. It is told through the eyes of Mallus, Adam Hale's lieutenant; a Red Faction soldier; and Darius Mason. With Mallus you see what it took for the cultists to successfully storm the terraformer, and with the Red Faction soldier you see how hard the Red Faction fought. Also you get to drive around in a tank, which is pretty awesome.

The first mission as Mason also takes place at the terraformer, but the second actually occurs during the timeline of the main game. It is when Mason confronts Mallus and at last deals with this cultist.

 

 

 

 

 

 

 

 

Along with providing you with more background to the events of Red Faction: Armageddon and the chance to drive a tank, this DLC gives you two new weapons to play with. Unfortunately those weapons are restricted to the DLC missions and cannot be brought into the base game.

Providing on about an hour and a half of additional gameplay, Path to War is just as fun as the base game, but is almost like a curiosity. If you are interested in the additional story, it is worth playing, but otherwise, it can be skipped.




  1. Red Faction: Armageddon Review: Introduction
  2. Red Faction: Armageddon Review: Graphics
  3. Red Faction: Armageddon Review: Story
  4. Red Faction: Armageddon Review: Gameplay
  5. Red Faction: Armageddon Review: Path to War DLC
  6. Red Faction: Armageddon Review: Additional Game Play Images
  7. Red Faction: Armageddon Review - Conclusion
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