Red Faction: Armageddon 3 Years-Later ReviewGuest_Jim_* - May 21, 2014
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We have at last come to the end of the Red Faction franchise, unless its new owner, Nordic Games, decides to invest in continuing it. It is in fact that possibility that gave me the impetus to review the franchise, as a franchise collection is to be released to gauge public interest. Unless that happens, Red Faction: Armageddon will stand as the finale to the franchise that started over ten years ago.
I will go into greater depth later in this review, but Red Faction: Armageddon has an interesting place in the franchise as it is a third-person game, like Guerrilla, the game before it, but is a linear action title, like the first two games in the franchise. Like all the games though, it uses a form of the Geo-Mod Engine; more specifically version 2.5. This engine allows for arbitrary destruction of objects and structures, so if you are ever for want of a door, you can make one for yourself. It may be worth noting that in Armageddon, the terrain cannot be destroyed.
Red Faction: Armageddon takes place on Mars, years after the previous games. In fact the playable character is Darius Mason, the grandson of the playable character from Red Faction: Guerrilla. After an incident that devastated the surface, everyone on the planet had to flee underground, and because of Darius' involvement in the incident, he is not well liked by just about everyone. Caught in the middle of it again, Darius must do what he can to save the people of Mars, and hopefully redeem himself.
The game has an M rating from the ESRB for violence, blood and gore, and strong language. It has earned that rating and if such content is inappropriate for you, then there is a good chance this review is as well.
Should we return to Mars once more, or leave the Red Planet to its orbit, uninterrupted? Let us find out.