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Tom Clancy's Rainbow Six: Vegas



When opening this game to install on my Computer, I could not wait to get started. All I remembered were my days in college playing the first Rainbow Six Game with my buddies and how much fun we had. While reviewing this game, I was very impressed with the Unreal Engine 3 and most of the aspects of the game. There were some things that this game did fall short on. The problems I found were minor in some minds, but I found that if these small problems would have been addressed, it would have made the game that much better.

All-in-all, I was very impressed with the game as whole. I found the game to be extremely accurate to real SWAT team movements. Details are so realistic, for example, the way your teams enters a room. I was amazed at how your teams can rappel down a building, as you can go feet first, or head first. As stated earlier, these movements are very realistic and true to real-world tactical teams. There are so many different things that Ubisoft have added to this game, to make it one of the most realistic first-person shooters on the market today.

It is also worth noting that the Unreal Engine 3 utilizes HDR (High Dynamic Range) imaging, which makes Rainbow Six: Vegas look truly superb. It does however, take a reasonable hit on performance, with FPS dropping noticeably on some systems. For those running Intel and AMD dual-core systems, you will be pleased to hear that the Unreal Engine 3 supports SMP (Symmetric multiprocessing). Not only does it support it, it takes a massive advantage of it, which will result in a reasonable if subtle, increase in performance on many dual-core machines. As I am sure many will agree, it is refreshing to see a game released with native SMP support, rather than having to patch it later.

The one main downside to the game that I thought would have made it so much better, was that the game needed some re-vamping of the Multiplayer options. I was disappointed to find there is no voice option to speak with your team during multiplayer games. There were also some issues to get your custom-made uniform to work and I found that on several games, I could not get it to show my custom-made uniform at all. From speaking with other players, I found that they were having the same problems as I was. I was also not impressed with the chat system in the multiplayer game. In a game like this, fast communication between team members is very important. Unfortunately, to send a message, you have to press “y”, then type your message and then press “Esc” to get out of the chat window. This is a cumbersome task to perform while dodging bullets. I found that during game-play with other people, there is very little conversation that goes on between team members.

As I stated, all-in-all I am impressed with this game. I also feel that Ubisoft could have made a better product with some simple fixes in the multiplayer options. This is the best feature of the game, especially with the ability to play the co-op story with your friends. I do feel however, that in a tactical team-based first-person shooter game, the most important ability, is that of communicating and moving as a team. The way in which the multiplayer game is currently designed, means that it is not easy to conduct team movements. Some may find these problems to be minor to their game-play and yes I agree they can be minor, but they are problems that I feel should have been addressed by Ubisoft before release.


  • Amazing real-world environment          
  • Realistic tactical team-based movements     
  • Great storyline                                              
  • Great multiplayer options
  • Native SMP (Symmetric multiprocessing) support
  • HDR (High Dynamic Range) imaging



  • Help menu flashes too quick
  • No easy multiplayer communication
  • Very demanding system specifications

  1. Introduction & Closer Look
  2. Closer Look (Continued)
  3. Screenshots & System Requirements
  4. Conclusion
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