Tom Clancy's Rainbow Six: VegasDanner - June 6, 2007
Ubisoft has released its latest version and fifth game in the Rainbow Six series, with the release of Rainbow Six Vegas. The Rainbow Six Series is based on the original book written by Tom Clancy and the original game was released back in the 1990's. The game has players assuming the role of Logan Keller, a new leader of the elite international Anti-Terrorist Team, known as Rainbow Six. The team can be deployed anywhere in the world to augment local forces and to assist with Anti-Terrorism. The game starts with a tutorial mission in Mexico, allowing new players to ease into the SWAT style of game-play. This will become essential to surviving in the world of Terrorism, as a team-leader for Rainbow Six.
The game uses the Unreal Engine 3, allowing the environment to be more realistically affected by your actions. Bullets fired around a room react with objects that they strike in a realistic fashion. Bullets that hit glass on vehicle windshields, actually react in a true fashion. Members of your team will also knock around barrels on the ground, making noise while trying to be silent. The game has an amazingly realistic feel to it.
The game starts out with you being deployed onto the streets of Mexico. While moving through the street to your rendezvous point with your team, you are helped by an in-game help screen that will pop up and show you different techniques for taking out the bad guys. The game will show you how to perform different tactical techniques, which will assist you throughout the game.
The storyline has you tracking terrorists and each level takes you to various locations around Nevada including, casinos in Las Vegas, Chinese restaurants, Vertigo Spire and a massive dam on the Colorado River, as well as others. The game ending leaves the player somewhat hanging and there is a strong indication of a possible sequel to this game.
Members of the elite team have to use various tactical methods to assist them. I found this game to be huge on the ability to use cover to stay alive in the game. One of the features is hugging a wall with your body, by pressing and holding the left mouse button. This will allow you take cover behind small walls and vehicles in the street, or sneak up to a corner and peak around it, without exposing your body to enemy fire. There is also a feature that will allow holding your gun out from behind cover and fire without aiming, or exposing your body. As you might imagine, this is extremely inaccurate. Using the sneak approach on doors becomes very handy when entering a room, as you can wait at the door, peek in with your gun and enter the room. After playing many games with a SWAT style approach, I found this game to be amazingly accurate. As you release the left mouse while peeking, you revert right back to your point of view, while still keeping your gun on your target. I really liked the “rappel” feature that you are required to perform in many missions. While rappelling down the rope, you have the option to go either head-first, or feet-first. The whole time you are moving up or down the rope, you can use your side-arm to defend yourself from enemy targets.