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Powercolor X800 GTO 16 Video Card Review



With your trusty screwdriver you go to your case and open the side panel to reveal the its contents, you find your PCI-E Slot and snap in your new Power Color Graphics board, attach it to your case chassis and hook up your VGA cable to one if the DVI ports. You then replace your side panel and boot up your computer.

Your computer is now up and you realize that the picture on the screen isn’t that good. You now will need to install the graphics card drivers provided for you on the installation CD that came as part of your software bundle.

Installation of the drivers is quite easy, once the CD is in, the auto run process starts and guides you through the installation with its onscreen display.

After you finish your driver installation your thinking about playing Pacific Fighters, which was, bundled with your video card but you also want to know the graphics board specification and how it benchmarked to some of your favorite games.

You then remember a review you saw on OverclockersClub.com a few weeks ago that had a detailed list of specs and some great benchmarks. So you then hop on the Internet and find the review.


PowerColor X800 GTO Technology Specifications
  • 12 parallel pixel pipelines
  • 6 parallel vertex processing engines
  • Core Speed 400 MHz
  • Memory Speed 490 MHz x 2
  • 160 million transistors on 0.11 micron fabrication process
  • 256-bit quad-channel GDDR3 memory interface PCI Express ™ x16 lane native support
  • MCE support


  • Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
  • DirectX® 9.0 Vertex Shaders
  • Vertex programs up to 65,280 instructions with flow control
  • Single cycle trigonometric operations (SIN & COS)
  • DirectX® 9.0 Extended Pixel Shaders
  • Up to 1,536 instructions and 16textures per rendering pass
  • 2nd generation F-buffer technology accelerates multi-pass pixel shader programs with unlimited instructions
  • 32 temporary and constant registers
  • Facing register for two-sided lighting
  • 128-bit, 64-bit & 32-bit per pixel floating point color formats
  • Multiple Render Target (MRT) support
  • Complete feature set also supported in OpenGL® via extensions


  • 2x/4x/6x Anti-Aliasing modes
  • Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
  • Lossless Color Compression (up to6:1)at all resolutions, including widescreen HDTV resolutions
  • Temporal Anti-Aliasing
  • 2x/4x/8x/16x Anisotropic Filtering modes
  • Up to 128-tap texture filtering
  • Adaptive algorithm with bilinear (performance) and trilinear (quality) options


  • High quality 4:1 Normal Map Compression
  • Works with any two-channel data format


  • 3-level Hierarchical Z-Buffer with Early Z Test
  • Lossless Z-Buffer Compression (up to 48:1)
  • Fast Z-Buffer Clear
  • Z Cache optimized for real-time shadow rendering
  • Optimized for performance at high display resolutions, including widescreen HDTV resolutions


  • Seamless integration of pixel shaders with video in real time
  • FULLSTREAM™ video de-blocking technology for Real, DivX, and WMV9 formats
  • VIDEOSOAP™ noise removal filtering for captured video
  • All-format DTV/HDTV decoding
  • Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)


  • Dual integrated display controllers
  • Dual integrated 10 bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI 1.0 / HDMI compliant and HDCP ready)
  • Integrated TV Output support up to 1024x768 resolution
  • YPrPb component output for direct drive of HDTV displays†
  • Single and dual link external TMDS transmitter support for high resolution and/or multi-monitor DVI configurations
  • Compatible with ATI’s THEATER™ video decode and capture devices for VIVO (Video Input / Video Output) configurations on certain X800 graphic cards


  • Windows® Logo Program compliant
  • CATALYST™ Software Suite

  1. Introduction & Closer Look
  2. Installation & Specifications
  3. Testing & Benchmark: Far Cry
  4. Benchmark: F.E.A.R
  5. Benchmark: Doom 3
  6. Benchmark: Call of Duty 2
  7. Benchmark: Quake 4
  8. Benchmark: Need For Speed: Most Wanted
  9. Conclusion
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