Unreal Tournament 2003 is one of the most used benchmarks in the gaming industry. While both Nvidia and ATi have optimized their drivers to work exceptionally well with it, it still provides us a good comparison with video cards. Our test was ran in 1024x768, 1280x1024, and 1600x1200 resolutions with Direct3D. We used the [H]ardOCP benchmark tool of Unreal Tournament 2003 to get our results. This benchmark runs the three resolutions stated above, in seven different maps. We calculated the overall average FPS by adding up the average FPS of each map and dividing by seven.
The 1024x768 test was very close as you see, but in the 1600x1200 test the 9800 XT pulls ahead by about 15 FPS.
The 9800 XT really struts it's stuff when Anti-Aliasing and Anisotropic Filtering is turned on. The 9800 XT pulls ahead by 26 FPS in the 1024x768 test and 23 FPS in the 1600x1200 test.