Benchmark: Shadermark 2.0
ShaderMark 2.0 is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft’s High Level Shading Language. ShaderMark provides the possibility to use different compiler targets + advanced options. Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's 3DMark03 and Massive's AquaMark 3.0 are both bases on hand written assembler shaders or partly HLSL shaders. The HLSL shader compiler and its different profiles have to be tested and this gap fills ShaderMark v2.0. Shadermark was ran in 1024x768 and 1600x1200 resolutions.
The 9800 XT did an excellent job at both 1024x768 and 1600x1200 but the 9700 AIW was choppy in a few test while running at 1600x1200.