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NVIDIA GTX 670 Review

ccokeman    -   May 10, 2012
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Testing:

Unigine Heaven Benchmark 3.0 is a DirectX 11 GPU benchmark based on the Unigine engine. This was the first DX 11 benchmark to allow testing of DX 11 features. What sets the Heaven Benchmark apart is the addition of hardware tessellation, available in three modes – Moderate, Normal and Extreme. Although tessellation requires a video card with DirectX 11 support and Windows Vista/7, the Heaven Benchmark also supports DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0. Visually, it features beautiful floating islands that contain a tiny village and extremely detailed architecture.

 

Settings

  • 8x AA
  • 16x AF
  • Shaders = High
  • Tesselation = Extreme
  • Measurement = FPS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

At 1920x1080 in the stock speed testing the GTX 670 delivers performance equal to the factory overclocked HD 7970. When overclocked the HD 7970 and HD 7950 delivers a slightly higher level of performance. The GTX 670 runs out of steam when the settings are maxed out at 5760x1080.




  1. Introduction & Closer Look
  2. Closer Look: GTX 670
  3. Specifications & Features
  4. Testing: Setup & Overclocking
  5. Testing: Metro 2033
  6. Testing: Batman: Arkham City
  7. Testing: Battlefield 3
  8. Testing: Unigine Heaven Benchmark 3.0
  9. Testing: Sid Meier's Civilization V
  10. Testing: DiRT 3
  11. Testing: Mafia II
  12. Testing: 3DMark 11
  13. Testing: Temperatures
  14. Testing: Power Consumption
  15. Conclusion
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