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Fermi: Codename GF 100 Closer Look

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Closer Look:

Everyone has heard of Nvidias Stereoscopic 3D Vision system by now. If you haven't you must have been living under a rock. With the introduction of the GF 100 and its driver set you will be able to move up to a 3 panel system Nvidia has named 3D Vision Surround. This system requires the use of two or more GF 100 cards in an SLI configuration to push the 746 million pixels being displayed on 3 identical 3D Vision Surround capable monitors at a resolution of 1920x1080. This means at least a 120hz refresh rate. When you add in tessellation , ray tracing, Physx and compute shaders you will need the horsepower two of these cards offer to get the best experience. If you do not use the the 3D Vision system you get Nvidia Surround that is supported with resolutions of 2560x1600 x 3 with the only caveat being that the monitors must all share the same resolution. Nvidia offers one other feature in Bezel correction. This allows part of the game to be hidden behind the monitor bezel to make it seem as though the bezel is part of the game. Much like looking out the window of a car or the cockpit view in a flight sim. The demonstration looked great and offered that additional level of visual quality and immersion. Unfortunately I was so engrossed in this that I forgot to snap a few pictures to show it off so you will just have to settle for the press pictures.







From everything discussed during the editors day with Nvidia it looks as though Nvidia has put together a package that will rip the socks off the red team. Although we were shown some performance numbers with a few Far Cry 2 benchmark runs where the GF 100 soundly trounced the GTX 285 comparison system with the minimum observed frame rates on the GF100 were roughly (65.64) and the GTX 285 scored (38.52). There was no mention of what the final clock speeds will be nor would NVIDIA budge on a time frame other than later than today. All of the performance demos were designed to show what the GF 100 has to offer. The Ray Tracing demo showed a 3 fold increase in performance over the GTX 285, the Tessellation demos showed just how close to realistic graphics they are getting, and the Supersonic Sled demo was a blast and showed off just how good the physics and visual effects really are becoming. NVIDIA has put together a suite of tools for the developer with Nexus and for the Artist there is APEX. Watching the demonstrations of the capabilities of these tools was an eye opener. While meeting with NVIDIA, they put forth a presentation to show just how much work is done on the back end during game development and how much they actually do from helping with coding to supplying their competitors hardware to game developers so there is that compatibility; a pretty interesting presentation to say the least. Last but not least there was the 3D Surround demonstration that brought 3D Vision to another level. All in all a very informative day. I cannot wait to see if the demonstration benchmarks are where the performance numbers will actually fall or if this was just the tip of the iceberg with another bump up with the final revision. The winds are a changing!

  1. Introduction & Closer Look
  2. Closer Look: Continued
  3. Closer Look: 3D Vision Surround, Conclusion
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