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NVIDIA Geforce GTX 650 Ti Review

ccokeman    -   October 9, 2012
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Testing:

Unigine Heaven Benchmark 3.0 is a DirectX 11 GPU benchmark based on the Unigine engine. This was the first DX 11 benchmark to allow testing of DX 11 features. What sets the Heaven Benchmark apart is the addition of hardware tessellation, available in three modes – Moderate, Normal and Extreme. Although tessellation requires a video card with DirectX 11 support and Windows Vista/7, the Heaven Benchmark also supports DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0. Visually, it features beautiful floating islands that contain a tiny village and extremely detailed architecture.

 

Settings

  • 8x AA
  • 16x AF
  • Shaders = High
  • Tesselation = Extreme
  • Measurement = FPS

 

 

 

 

 

 

 

 

 

 

 

 

 

This is an example of where aggressive settings overwhelm the capabilities of the GTX 650Ti. Again tweaking the visual quality settings can quickly bring the FPS up.




  1. Introduction & Closer Look
  2. Closer Look: NVIDIA GTX 650 Ti
  3. Specifications & Features
  4. Testing: Setup & Overclocking
  5. Testing: Metro 2033
  6. Testing: Batman: Arkham City
  7. Testing: Battlefield 3
  8. Testing: Unigine Heaven Benchmark 3.0
  9. Testing: Sid Meier's Civilization V
  10. Testing: DiRT 3
  11. Testing: Mafia II
  12. Testing: 3DMark 11
  13. Testing: Temperatures
  14. Testing: Power Consumption
  15. Conclusion
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