Nvidia Geforce 3D Vision Reviewccokeman , - January 8, 2009
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The hardware side of this system uses a set of stereoscopic goggles that are worn just like a regular pair of sunglasses. But these goggles are far from your ordinary set of glasses. The 3D Vision goggles use an active shutter design that provides 2x the resolution per eye and provides a wider display angle than conventional glasses.
The left side earpiece contains the power button and power indicator lamp. The right side has the power connection to charge the unit via a usb connection to the PC. The stated life per charge is 40 hours. On the front frame of the 3D Vision system is the IR reciever that receives commands from the emitter.
The goggles come with a total of two additional nose pieces. This allows you to adjust the comfort level when wearing the 3D Vision goggles by changing the nosepiece to fit your nose and features.
The IR Emitter sends the signals from the PC to the 3D Vision goggles to enable them while in game. The effective range of twenty feet should cover just about any circumstance. The Emitter is easily set up and features a built in depth of field adjustment via the dial on the back side of the emitter. The front of the emitter contains the power button while the rear contains the USB connection and depth of field adjustment dial. This adjustment is handled on per game basis by the profiles set up by Nvidia in the drivers.
The primary means of connecting the system to the PC is the USB connection on the IR Emitter. Included are 2 USB cables of 6 and 10 feet respectively. To connect to a 1080p LCD display there is a DVI to HDMI cable.