Nvidia Geforce 3D Vision Reviewccokeman , - January 8, 2009
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How many of you are old enough to remember going to the movies on Saturday afternoon or the drive in on Saturday night to watch the latest 3D movie? The usher would give you the 3D glasses that consisted of a paper frame with one red and one blue lens that barely hung onto your face. Then you would get to watch the movie and be less than satisfied with the technology that was being employed to create the effect. I know I'm old enough to remember those times and have been patiently waiting for the technology to actually catch up to make 3D a thing of the present, not an unpleasant memory from the past.
Nvidia now has that technology and is bringing it to the masses with the Geforce 3D Vision system. The Geforce 3D Vision is a package that allows games as well as movies and 3D images to be viewed in full stereoscopic 3D. This should bring all of the action on your favorite PC games to life, so you are no longer just a player but feel as though you are immersed in the action. The system is not for use with just new games, as Nvidia has completed profiles for well over 350 different games so that you have no worries when it comes to the games you play. If that's the case I can't wait to see how this all plays out and whether the technology actually works.
The 3D vision system comes in the traditional lime green and black themed packaging. The front panel gives a glimpse of the goggles and features a flip panel that looks much like the 3D images you can get in a Cracker Jacks box, turn the image slightly and it changes. The rear panel gives more information on the system.
Inside the box the the contents are divided into two smaller boxes, one for the cables and documentation and one for the hardware. The hardware is protected in foam so that the 3D Vision system will not incur any damage in shipping. The contents include the 3D goggles, IR emitter and spare nose pieces.
The contents of the package includes both the software and hardware needed to get the 3D Vision installed and operating on your choice of display panels. The hardware includes the goggles, IR emitter, 6 and 10 ft USB cables, a DVI to HDMI cable, VESA 3 pin stereo cable, cleaning cloth and pouch as well as interchangeable nose pieces.
In order to make this technology work you will need to use one of the just released 120Hz refresh rate monitors such as the Samsung SyncMaster 2233RZ or Viewsonic FuHzion VX2265wm. These monitors allow a full 60Hz per eye when used with the 3D Vision system to reduce flickering and flashing and provide the best possible experience. Additional support is available for large 120Hz LCD displays and 3D projection systems .
Let's see what the Nvidia Geforce 3D Vision system consists of at the most basic level of the hardware.