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MSI R4670 512MB Review

TheScavenger    -   December 9, 2008

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Graphics Engine
ATI Radeon HD 4670
Bus Standard
PCI Express x16 2.0
Memory Type
Memory Size (MB)
Memory Interface
Core Clock Speed (MHz)
Memory Clock Speed (MHz)
Maximum Resolution
DirectX Version Support
OpenGL Version Support
CrossFire Support



  • Fully DirectX 10.1 compliant, including full speed 32-bit floating point per component operations
  • Shader Model 4.1 geometry and pixel support in a unified shader architecture
  • 32-and 64-bit floating point processing per component.
  • High performance dynamic branching and flow control.
  • High dynamic range rendering with floating point blending, texture filtering and anti-aliasing support.
  • 16-and 32-bit floating point components for high dynamic range computations.
  • Full anti-aliasing on render surfaces up to and including 128-bit floating point formats.
  • Support for OpenGL 2.1
  • Anti-Aliasing Filtering
  • Temporal anti-aliasing
  • 2x/4x/8x/16x modes
  • Up to 128-tap texture filtering
  • Acceleration Features
  • Works with any single- or two-channel data format
  • New vertex cache and vertex fetch design, to increase vertex throughput from previous generations
  • Up to 8k x 8k textures, including 128-b/pixel texture are supported.
  • High efficiency memory controller

  1. Introduction & Closer Look
  2. Closer Look (The Video Card)
  3. Closer Look (Drivers & Programs)
  4. Closer Look (Catalyst Control Center)
  5. Specifications & Features
  6. Testing (Setup & Overclocking)
  7. Testing: Crysis
  8. Testing: Knights of the Sea
  9. Testing: Bioshock
  10. Testing: Call of Duty 4
  11. Testing: World in Conflict
  12. Testing: Call of Juarez
  13. Testing: Company of Heroes - Opposing Fronts
  14. Testing: 3DMark06 Professional
  15. Testing: 3DMark Vantage
  16. Conclusion
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