Metal Gear Solid V: The Phantom Pain ReviewGuest_Jim_* -
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It's the Metal Gear Solid V: The Phantom Pain review! I would write a better opening line, but I cannot think of one, so there it is. This is the first Metal Gear Solid game I have ever played, and for those of you that are more experienced with the series, I am sorry for all the references I do not recognize, of which there are many, I am sure. (I launched the game expecting some science fiction and soon see a man on fire riding a flaming, winged unicorn and a floating, telekinetically gifted child, whose powers combine to hurl a fiery whale…) Although I have not played any previous MGS title, I have acquired a cursory knowledge of the series thanks to being on the Internet.
The Phantom Pain is an open world, stealth action game that has you infiltrating outposts, running story-based missions, and leading your Diamond Dogs at Mother Base. It really is an expansive game with how much is available to you, and a lot of it does need to be done to effectively progress. The game has a good sense of humor in the appropriate places, but maintains an overall serious tone. It also has a fair number of quirks I find irritating, but those are for a later section.
One thing I should say early on is that I have not finished The Phantom Pain at this time. I have invested nearly sixty-eight hours into the title, only to complete Chapter 1. While there is still plenty more to do, I have decided to get to work on the review now because I already had a late start on the game and do not want too much time to pass since its release.
As per my usual introductions, The Phantom Pain has an M rating from the ESRB for blood and gore, intense violence, strong language, and suggestive themes. I am quite confident I have captured much if not all of that content in the media for this review, so if such content is inappropriate for you, this review likely is as well.
With that done, time to see if we should dive in or Fulton extract out of here.