Intel Core 2 Extreme QX9650 ReviewFormer staff writer - November 25, 2007
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Now that the system benchmarks are complete, we will move on to the video benchmarking portion of the review. We will be using an assortment of games to test performance across different processors to look for any performance advantages. The testing will start with resolutions at 800x600 and progressing to 1280x1024 to try and take the video card out of the equation and show the performance at resolutions where processor performance can influence the results.
The game tests that we use are as follows:
- Far Cry
- Quake 4
- Call of Duty 2
- Flight Simulator X
- Need For Speed: Most Wanted
- 3D Mark06
First up we have Far Cry. This game makes extensive use of pixel shaders and features Polybump Normal Mapping technology to increase character details.
We will be using the Hardware OC Benchmarking Utility version 1.8 with the following settings.
- Maximum quality option, Direct3D renderer
- Level: Volcano, demo: Volcano.tmd
- Pixel shader: model 2.0b
- Anti-aliasing: 4×
- Anisotropic filtering: 8×
- HDR: disabled
- Geometry Instancing: disabled
- Normal-maps compression: disabled
In older games such as Far Cry, lower resolutions are where the CPU is a factor as you can see at the resolution of 800 x 600 the overclocked frame rates almost peaked 400 FPS. With the release of newer DirectX 10 games which are made for multi-core processors we should start to see higher frame rates in higher resolutions with the CPU giving the video card a boost. In the past as you crept into the higher resolutions the CPU was taken out of the equation leaving most of the work to the video card.