Intel E6750 CPUccokeman - August 13, 2007
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Now that the system benchmarks are complete, we will move on to the video benchmarking portion of the review. I will be using an EVGA 8800GTS 640MB as the video card of choice for today's test. We will be using an assortment of games to test performance across different processors to look for any performance advantages. The testing will start with resolutions at 800x600 and progressing to 1280x1024 to try and take the video card out of the equation and show the performance at resolutions where processor performance can influence the results.
The game tests that we use are as follows:
- Far Cry
- Flight Simulator X
- Call of Duty 2
- Quake 4
- Need For Speed: Most Wanted
First up we have Far Cry. This game makes extensive use of pixel shaders and features Polybump Normal Mapping technology to increase character details.
We will be using the Hardware OC Benchmarking Utility version 1.8 with the following settings.
- Maximum quality option, Direct3D renderer
- Level: Volcano, demo: Volcano.tmd
- Pixel shader: model 2.0b
- Anti-aliasing: 4×
- Anisotropic filtering: 8×
- HDR: disabled
- Geometry Instancing: disabled
- Normal-maps compression: disabled
The Intel processors pull ahead at the lower resolutions until the video card starts to limit performance.