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HyperX Cloud Revolver Gaming Headset Review

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Testing:

Testing the HyperX Cloud Revolver headset required some serious music listening sessions, a movie or two, and some intense gaming sessions. Granted, there's no easy way to measure sound quality, but I will do my best to describe any flaws or drawbacks in the sound reproduction that these sound-quality oriented headphones can deliver.

 

Testing Setup:

 

Comparison Headsets:

 

 

Games:

Starting with the primary focus of these headphones, gaming, seemed appropriate. One thing is for sure - locality is spot-on. Spacial awareness is just easy with these cans, as the soundstage very clearly places the guy sneaking up behind your right shoulder. Frequency response isn't something that matters a huge amount for many games, but I have to mention that at moderate volumes, while clarity never dissappears, bass drops off a cliff.  That thunderous explosion at low volume levels turns into more of a firework at moderate to high volume levels. This really pulls from the immersion a bit, but the spacial awareness you get from them makes up for it in competitive play. The mic is, well, a mic. It serves its function without much drama. I wouldn't want to record anything professionally with it, but it does suffice for screaming at teammates clearly and without breakup.

 

Movies:

I actually ended up watching some TV shows rather than specific movies. I've been on a Bob's Burgers binge, so I thought that was a good option. Compared to speakers, I honestly have to say these sounded pretty terrible in comparison. Voices were hard to hear, while music and sound effects seemed over powering. Things just didn't sound "right" compared to listening with speakers. Usuaully I have the opposite effect, in which I can hear things better with headphones, but in the case of the HyperX Cloud Revolver, I felt like I was missing things.

Since I felt that maybe I was being unfair, I threw on a movie to take better judgement. Just not quite what I was expecting. The HyperX Cloud Revolver is lacking in the low end and sit rather low through the middle while having a bit of a high spot on the top end. The balance just doesn't seem right for watching movies. Though this wasn't their intention, but with the cost and claim to be studio-grade… I was expecting more.

 

Music:

Knowing they were already lacking for bass, I was not really looking forward to the audio aspect of testing. I'm a bass nut, sure, but I also like a nice balance of music as well. They have okay bass at low volume, but as soon as you turn things up a bit it gets a bit tinny sounding and drops off. It becomes heavily shifted towards an upper end frequency range, which honestly isn't great for most music, let alone most things (music, gaming, or movies). Most headphones do tend to do this same thing (bass falling off with increased volume), but the slope on these was just too noticeable to not mention. Mids and highs are absolutely overpowering at high volume, even with a decent headphone amp driving them.  At low volume levels they do sound spectacular, but even moderate levels bring out the brightness.

 

Summary/Comparison:

Sadly, I have to report that the far lesser Philips and MONOPRICE headsets are better, in general, for mixed use. Granted, neither come with a microphone, but when comparing purely on how the cans sound they win hands down. They offer better bass extension at all output levels, and to be honest, that's extremely appealing. The soundstage and efficiency of the HyperX Cloud Revolver shine in comparison, so if you're playing on a laptop or have limited output power from your onboard sound card, you won't be dissapointed!




  1. HyperX Cloud Revolver Gaming Headset: Introduction & Closer Look
  2. HyperX Cloud Revolver Gaming Headset: Closer Look
  3. HyperX Cloud Revolver Gaming Headset: Specifications & Features
  4. HyperX Cloud Revolver Gaming Headset: Testing & Results
  5. HyperX Cloud Revolver Gaming Headset: Conclusion
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