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G.SKILL Ripjaws SV710 Virtual 7.1 Headset Review

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G.SKILL Ripjaws SV710 Virtual 7.1 Headset Testing: 

Headset reviews are going to be mostly subjective in nature. The most important factors are: does it work and how well – are there any major issues or will it just come down to preferences. Testing of the G.SKILL SV710 lasted over two weeks in a large variety of tasks– media playback including listening to music and watching videos, gaming including use of the microphone, and other real-world scenarios including microphone use with other applications (Mumble, Skype, and Ventrillo). Testing was in all three modes available: stereo, 5.1, and 7.1. If a headset works well, the only other qualifiers available are how it looks and how well it feels to wear.

Testing Setup:

G.SKILL Ripjaws SV710 Virtual 7.1 Headset Results:

 

Everyday & Working Use:

The SV710 headset is uncomfortable to wear for more than a moment. The suspension strap is set so high by default and with no way to lock it in place it expands further until it has enough pressure to stop. I have a larger than average head and couldn't wear it somewhat comfortably without stuffing a beanie hat under the strap to set the headset in the appropriate position for my head. If you are a person with a very large head (way beyond average), or a huge hairdo you might do well with it. You shouldn't have to modify a product to make it work properly. According to the Department of Defense (DoD) Human Engineering Design Data Digest, the sellion (also called the radix) to the top of the head measurement for 50th percentile men is 4.4", and women is 4.1". This measurement is from the top of the head to the top of the nose – which is normally below the top of the ear. The suspension pad barely starts to engage at 4.5" above the top of the ear pad. The DoD also shows the 95th percentile at 4.9" for men and 4.6" for women, meaning that most women would find this headset uncomfortable as it wouldn't support them at all. Many men would have similar trouble. Remember that the sellion-based measurement is usually below the top of the ear so the situation is actually even worse, but finding data for measurements from the top of the head to the top of the ear averages is difficult. Without the suspension pad holding the headset up the ear pads push the top of the ear down, and it gets uncomfortable quickly. Throwing something up between the suspension pad and head band or between your head and the suspension pad helps.

Comfort aside – using Audio Checks assorted sound tests produced good results. I could hear as low as 10 Hz, but due to hearing loss I am not 100% sure on the high side. It sounded close to the 20,000 Hz rating though. Testing the bass for rattling/buzzing was a pass, these headphones were hopping around on my head – clearly. Left sound went to the left speaker, right to right, center was center, and so on. Music and the like is flat until you setup the equalizer. After dialing in the settings I was happy with the sound reproduction. Cable length was a nice touch as I could easily move about the room with the headset on as long as I made sure the cable wasn't catching anything. Unfortunately the controller is about 4' from the headset and has no clip or attachment – it is just a smooth pill that you could easily step on when sitting at the desk. Volume is insane on these headphones – 10% is fairly loud, you can easily drown out any noise nearby. At 100% it is still very loud while wearing earplugs, you can drown out a ton of noise! Movies and music sounded great after setting everything up – virtual surround worked nicely.

The default microphone volume is almost off, users will want to set it much higher. I set mine to 100% with ENC on, people could hear me but not any of the extraneous noise including the computer humming only a few feet away.

 

Gaming:

After calibrating the headset I could hear surround sounds in many of my games. Playing with friends they could hear me clearly over the headset. I was able to clearly hear footsteps and their directions. Things of that nature can be a great boon in FPS games, where directional sound is critical. There isn't much else to add here that isn't applicable from the information above – surround sound worked, sounds were reproduced nicely, and people could hear and understand me with the microphone.




  1. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Introduction
  2. G.SKILL Ripjaws SV710 Virtual 7.1 Headset Closer Look: Continued
  3. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Software
  4. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Specifications & Features
  5. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Testing & Results
  6. G.SKILL Ripjaws SV710 Virtual 7.1 Headset: Conclusion
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