Welcome Stranger to OCC!Login | Register

Gigabyte GA-P31-DS3L Review

ccokeman    -   November 8, 2007
» Discuss this article (0)

Lowest Prices

Testing:

Now that the system benchmarks are complete, we will move on to the video benchmarking portion of the review. I will be using an EVGA 8800GTS 640MB as the video card of choice for today's test. We will be using an assortment of games to test performance across manufacturer's boards to look for any performance advantages.

 

The game tests that we use are as follows:

  • Far Cry
  • F.E.A.R.
  • Flight Simulator X
  • Call of Duty 2
  • Quake 4
  • Need For Speed: Most Wanted

 

First up we have Far Cry. This game makes extensive use of pixel shaders and features Polybump normal mapping technology to increase character details.

 

We will be using the Hardware OC Benchmarking Utility version 1.8 with the following settings.

  • Maximum quality option, Direct3D renderer
  • Level: Volcano, demo: Volcano.tmd
  • Pixel shader: model 2.0b
  • Anti-aliasing: 4×
  • Anisotropic filtering: 8×
  • HDR: disabled
  • Geometry Instancing: disabled
  • Normal-maps compression: disabled

 

 

 




  1. Introduction & Closer Look
  2. Closer Look (The Motherboard)
  3. Installation
  4. Closer Look (The Bios)
  5. Closer Look (The Bios Continued)
  6. Configuration
  7. Specifications and Features
  8. Testing (Setup Apophysis, WinRar)
  9. Testing ( SpecView)
  10. Testing ( PcMark05 Professional )
  11. Testing ( Sisoft Sandra XII Professional )
  12. Testing ( ScienceMark, Cinebench, HdTune )
  13. Testing ( FarCry )
  14. Testing ( F.E.A.R. )
  15. Testing (BioShock)
  16. Testing ( Call of Duty 2 )
  17. Testing ( Quake 4 )
  18. Testing ( Need For Speed Most Wanted )
  19. Testing ( 3Dmark 06 )
  20. Testing ( Ryder Mark )
  21. Overclocking
  22. Conclusion
Random Pic
© 2001-2014 Overclockers Club ® Privacy Policy

Also part of our network: TalkAndroid, Android Forum, iPhone Informer, Neoseeker, and Used Audio Classifieds

Elapsed: 0.0493829250