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ECS GeForce GT 640 Review

formerstaff    -   May 13, 2013
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ECS GeForce GT 640 Testing:

Unigine Heaven Benchmark 4.0 is a DirectX 11 GPU benchmark based on the Unigine engine. This was the first DX 11 benchmark to allow testing of DX 11 features. What sets the Heaven Benchmark apart is the addition of hardware tessellation, available in three modes – Moderate, Normal and Extreme. Although tessellation requires a video card with DirectX 11 support and Windows Vista/7, the Heaven Benchmark also supports DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0. Visually, it features beautiful floating islands that contain a tiny village and extremely detailed architecture.

 

Settings

  • 4x AA
  • 8x AF
  • Shaders = High
  • Tesselation = Normal
  • Measurement = FPS

 

 

 

 

 

 

 

 

 

 

 

 

The Kepler architecture is a tessellation monster and despite the GK107 being a stripped down version, it bests its AMD counterpart in Heaven 3.0. It's an epitome of tessellation for the future of 3D gaming.




  1. ECS GeForce GT 640 Introduction & Closer Look:
  2. ECS GeForce GT 640 Closer Look: The Video Card
  3. ECS GeForce GT 640 Specifications & Features:
  4. ECS GeForce GT 640 Testing: Setup & Overclocking
  5. ECS GeForce GT 640 Testing: Metro 2033
  6. ECS GeForce GT 640 Testing: Batman Arkham City
  7. ECS GeForce GT 640 Testing: Battlefield 3
  8. ECS GeForce GT 640 Testing: Unigine Heaven 4.0
  9. ECS GeForce GT 640 Testing: Civilization V
  10. ECS GeForce GT 640 Testing: DiRT 3
  11. ECS GeForce GT 640 Testing: Mafia II
  12. ECS GeForce GT 640 Testing: 3DMark 11
  13. ECS GeForce GT 640 Testing: Temperatures
  14. ECS GeForce GT 640 Testing: Power Consumption
  15. ECS GeForce GT 640 Conclusion:
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