ECS GeForce GT 640 Reviewformerstaff - May 13, 2013
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ECS GeForce GT 640 Testing:
Part first-person shooter, part survival horror, Metro 2033 is based on the novel of the same name, written by Russian author Dmitry Glukhovsky. You play as Artyom in a post-apocalyptic Moscow, where you'll spend most of your time traversing the metro system, with occasional trips to the surface. Despite the dark atmosphere and bleak future for mankind, the visuals are anything but bleak. Powered by the 4A Engine, with support for DirectX 11, NVIDIA PhysX, and NVIDIA 3D Vision, the tunnels are extremely varied – in your travels, you'll come across human outposts, bandit settlements, and even half-eaten corpses. Ensuring you feel all the tension, there is no map and no health meter. Get lost without enough gas mask filters and adrenaline shots and you may soon wind up as one of those half-eaten corpses, chewed up by some horrifying manner of irradiated beast that hides in the shadows just waiting for some hapless soul to wander by.
- DirectX 11
- Global settings = high
- PhysX = Off
The onboard graphics of the AMD solution jumps out to an early lead by about 14% over the discrete NVIDIA solution in probably the most graphically pure test. The overclock seems to yield less, possibly because of the slower DDR3 and 128-bit bus.