DFI Lanparty UT NF680i LT SLI-T2R Motherboardccokeman - June 7, 2007
Now that the system benchmarks are complete, we will move on to the video benchmarking portion of the review. I will be using my EVGA 8800GTS 640mb as the video card of choice for today's test. We will be using an assortment of games to test performance across platforms to look for a performance advantage.
The game tests that we use are as follows:
- Far Cry
- Flight Simulator X
- Call of Duty 2
- Quake 4
- Need For Speed (Most Wanted)
First up we have Far Cry. This game makes extensive use of pixel shaders and features Polybump normal mapping technology to increase character details.
We will be using the Hardware OC benchmarking utility version 1.8 with the following settings.
- Maximum quality option, Direct3D renderer
- Level: Volcano, demo: Volcano.tmd
- Pixel shader: model 2.0b
- Anti-aliasing: 4×
- Anisotropic filtering: 8×
- HDR: disabled
- Geometry Instancing: disabled
- Normal-maps compression: disabled
Again, we see parity in the performance.