Deus Ex: Mankind Divided Performance AnalysisGuest_Jim_* -
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As promised in the Deus Ex: Mankind Divided Review, here is a performance analysis of the game. Also, because I was not able to use the media I captured from the game before, we are going to look at the graphics quality in this article. Before getting into all of that, I want to cover a few things.
First up is that Deus Ex: Mankind Divided is the latest entry in the Deus Ex franchise and, like the game before it, (Deus Ex: Human Revolution) features Adam Jensen as the playable character. Choice is an important characteristic of this game, as you are able to play how you wish, using lethal, non-lethal, or stealth tactics to advance. Some choices, however, are not clear in their repercussions, so you need to consider carefully each decision that comes up, and possibly remember them for a future New Game+ playthrough. It has an M rating from the ESRB, so the media in this article might be inappropriate for some audiences.
My original plan for how I would do this performance review was to go between four GPUs, finding graphics settings that look good and are still playable, starting from the least powerful and working my way up. To test their performance I would run the in-game benchmark and run a certain path through Prague, the city Adam Jensen operates from, and capture it all to share with you. Unfortunately I found that capturing was negatively impacting performance far more than I was willing to suffer (5-10 FPS in some cases) so any of the videos I made would not be representative. (Unfortunately I realized this when I thought I was done for the day, so I had to restart the next day.) When I redid these tests, I skipped the in-game benchmark.
Certain options were disabled through all of the tests by personal choice as to my eye they reduce the graphical quality of the game. In this case they were Motion Blur, Depth of Field, and Chromatic Aberration. Having these off may have improved performance by some amount, which for me is a bonus on top of the better visuals. All tests were done at my monitor's 2048x1152 native resolution.
The four GPUs I used were an EVGA GTX 770 with 2 GB of VRAM, a GTX 980, a GTX 1070, and a GTX 1080, and the latter three are all reference models from NVIDIA. All other specs were the same, including the driver version, 372.54, which I did re-install for each GPU. (Actually I did not do this with the first round of tests without issue, but I did for the second round.) Each GPU was alone for the tests, except for the GTX 1080, which also had the GTX 1070 installed because this is my normal setup. I doubt the presence of this second GPU would have disrupted any of the results. None of the GPUs are overclocked, including the GTX 770 (it just has an EVGA ACX cooler on it, but otherwise stock speeds).
Here are the remaining specs for my computer:
- Processor: AMD A10-5800K @ 4.40 GHz (44.0x100)
- Cooling: Corsair H110
- Motherboard: ASUS F2A85-M PRO
- Memory: G.Skill Ripjaws 4x8 GB (32 GB total) at 1866 MHz 10-10-10-27
- PSU: OCZ Fata1ty 750 W
- OS: Windows 10 Pro 64-bit
All of the tests were done on v1.0 524.7 of Deus Ex: Mankind Divided, which was released the day after the public release. We can certainly expect more patches to come, as is the case with all modern games, so it is a reasonable expectation that performance will increase, compared to what I report here, in the future.
Time for the analysis.