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Day One: Garry's Incident Review

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Day One: Garry's Incident

When I first previewed Day One, I said that the "concept is a compelling one." That is still true, but it does fall a bit short on execution. There's potential there for a good, if not great game, but it hasn't quite gotten there yet. Fortunately, the developer seems dedicated to fixing bugs, improving the game, and listening to customer suggestions – so that alone is reason enough to keep your eye on this.

I personally did not encounter any game-breaking bugs, but I'd be remiss if I didn't mention that several people have. In my five hour playthrough, I encountered just one missing texture (on a random, meaningless pot in the labyrinth) and one crash. I ran the game at 1920x1080 with all the graphics options turned on with my current system running an i7 3770K, GTX460, and 16GB RAM on Windows 7 64-bit. One thing I will say, based on customer feedback, is that the game does not like integrated graphics solutions or multi-GPU setups, so if you cannot disable those and run a single discrete card, don't even bother with this game.






  1. Day One: Garry's Incident Introduction
  2. Day One: Garry's Incident Review Page 1
  3. Day One: Garry's Incident Review Page 2
  4. Day One: Garry's Incident Review Page 3
  5. Day One: Garry's Incident Additional Environment Images
  6. Day One: Garry's Incident Conclusion
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