CES 2012 CoverageBosco - January 19, 2012
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Razer products are probably some of the most popular peripheral products on the market — from the classic Death Adder to its newest release up for pre-order, the Razer Naga Hex. This year at CES, the OCC crew met with President Robert Krakoff and his co-worker Heathcliff Hatcher. The group posed for a group picture with the two after the personal meeting with President Krakoff and demonstration with Heathcliff.
During the interview, which was recorded and will be posted on the next page, Robert Krakoff shared his favorite of the newest products Razer has to offer this year. The Naga Hex, as mentioned earlier, was the first to be shown off. With six MOBA/Action-RPG mechanical thumb buttons, it's one of the first mice on the market to showcase mechanical buttons over rubber dome types. There are a total of 11 hyperesponse buttons for play in any game. The big feature is the addition of the Razer Synapse 2.0 software, which allows you to set up multiple profiles for your mouse so that you can have different setups for each game you play. A new idea that will be going live soon is the idea of having access to your different profiles on a sort of “cloud" that will allow you to use them at any computer as long as you have Internet. However, Synapse 2.0 will also be available in an offline mode, so if you are traveling you can still change up your settings on the fly.
The Razer Naga also supports up to 5600 DPI, as well as a 3.5G Laser Sensor with the new typical 1000Hz polling rate. The mouse comes in only green, as Razer attempts to go back to its true green color and move away from the blue tones the company had been pushing over the last year. The Razer Naga Hex is available for pre-order on Razer's website and will be available in stores for $79.99 in March.
President Krakoff was also very proud of the soon-to-be-released Razer Blade gaming laptop. His buddy, Heathcliff Hatcher, was on the floor with his personal Blade laptop to show us some key features. Beyond what's inside the laptop, the biggest feature is the actual user interface built-in on the keypad itself. On the right, where you might find a number pad on some laptops, is a full-color, vibrant LCD panel that can either display in-game information (for some games) or function as an ultra-sensitive, multi-touch track panel designed for gamers on-the-go. The biggest part of this little screen is the fact that you can actually use it to surf the Internet while in a game — it allows you to grab that quick walkthrough and figure out where to go next. It also has ten programmable buttons above the touch screen, which can be programmed to go to specific websites, launch applications, or for several other uses. The images of the button are custom, set with any image you want.
With an I7 processor, NVIDIA GeForce graphics, a 17.3" display, and a thickness of only 0.88", this is truly a gaming rig to go. For $2799.99, the Razer Blade is currently out of stock on Razer's site.
Robert Krakoff didn't have a lot to say about the long-awaited Project Fiona. Unfortunately, Razer did not have one out to play with, but rather it was sitting behind a glass case, teasing us. A video reel played showing it in action, but it would have been so much more fun to play with. It's basically going to be a gaming tablet designed with actual controllers on the sides so you can actually run around in games. Both the left and right controller feature analog sticks with 5-button controls. The concept sounds promising, but until it can be used, it's just for show.
These three products are really what Razer was there to show off. There were several rigs set up with various keyboards and the Naga Hex for people to test out playing FireFall, a free-to-play, massively multi-player online game. Members of the FireFall development team were even there to discuss the game, but the game is still in beta testing. We told them to add hats.
All in all, as expected, Razer's booth was impressive. There were rigs to play games with, a drawing to win a Blade, and products to play with along with representatives to actually ask questions and give feedback to. OCC gives thanks to both Krakoff and Hatcher for their time and information. And they would like us to pass on the word that, despite not being shown, "Switchblade is not dead."