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CES 2010 Coverage

Bosco    -   January 6, 2010
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Razer:

After getting a look at the Onza we were given a demo of a new piece of technology Razer is developing with Sixense Entertainment. The motion sensing and gesture recognition controller will likely initially seem similar to some of the other motion controllers currently being offered or talked about from other companies, but there are some important things that set it apart. The motion sensing is based on a magnetic field, which means that line of sight isn't required for the controller to work. The base station we saw demonstrated was USB powered and had a range of around six feet, though as this is a product that is currently still in development, that may be liable to change.

Applications we saw used included a specially coded version of Left 4 Dead 2, in which the motion control appeared to be precise and accurate (we were told it should track to within a millimeter for positioning and a degree for orientation). Throwing Molotov cocktails or slashing with the katana took on the kind of movements you would expect if you were holding the items in your hands. The lack of need for line of sight meant that the two handheld controllers could be manoeuvred with arms crossed or behind the back without having to worry about losing control of the action. Razer has worked closely with Valve, so you should be able to expect support in games when the controller is launched. We were told the SDK makes adding support to games relatively straight forward and that the kind of output the controller provides comes in the form of simple positioning data, which should be easily adoptable.

 

 

The second application we saw demoed saw on screen solids being manipulated, which clearly displayed how accurate the motion sensing was. Rotating and moving objects appeared to be pretty intuitive and it is believed that the controllers could provide an ideal solution for creating and editing user generated content in games. For example it could be used to create customized tracks in a racing game and could also potentially provide games developers with a standardized editing platform so they don't have to spend so much time coding their own content creation tools.

 

 

After the product demos, we posed for a picture with the Razer guys and had the chance to check out some of the other products that were on display.

 

 

 

One thing worth noting is the recent release of an updated driver for the company's Naga MMOG mouse, which adds more support for profiles, button assignments and macros. That means more versatility for games like WOW without having to resort to keyboard commands.

 




  1. Introduction & Pre-CES
  2. CES Day 1 Part 1: ASUS
  3. CES Day 1 Part 2: ASUS (Continued)
  4. CES Day 1 Part 3: ASUS (Continued)
  5. CES Day 1 Part 4: ASUS (Continued)
  6. CES Day 1 Part 5: OCZ Technology
  7. CES Day 1 Part 6: OCZ Technology (Continued)
  8. CES Day 1 Part 7: Cooler Master
  9. CES Day 1 Part 8: MSI
  10. CES Day 1 Part 9: ATI, Diamond Multimedia
  11. CES Day 2 Part 1: Nokia
  12. CES Day 2 Part 2: In Win
  13. CES Day 2 Part 3: In Win (Continued)
  14. CES Day 2 Part 4: A-DATA
  15. CES Day 2 Part 5: viliv
  16. CES Day 2 Part 6: NVIDIA
  17. CES Day 2 Part 7: Antec
  18. CES Day 2 Part 8: SilverStone
  19. CES Day 2 Part 9: SilverStone (Continued)
  20. CES Day 2 Part 10: Super Talent
  21. CES Day 2 Part 11: CoolIT
  22. CES Day 3 Part 1: Thermaltake
  23. CES Day 3 Part 2: Thermaltake (Continued)
  24. CES Day 3 Part 3: PowerColor, Mushkin
  25. CES Day 3 Part 4: Razer
  26. CES Day 3 Part 5: Razer (Continued)
  27. CES Day 3 Part 6: CyberPower
  28. CES Day 3 Part 7: Homeplug & PC Gaming Alliance
  29. CES Day 3 Part 8: ECS
  30. CES Day 3 Part 9: Kingston
  31. CES Day 4 Part 1: Sony
  32. CES Day 4 Part 2: Samsung
  33. CES Day 4 Part 3: Samsung (Continued)
  34. CES Day 4 Part 4: Gigabyte
  35. CES Day 4 Part 4: Turtle Beach
  36. CES Day 4 Part 5: Peregrine
  37. CES Day 4 Part 6: Intel
  38. CES Day 4 Part 7: Intel (Continued)
  39. CES Extras: PC Charity Race, Xtreme Systems Party
  40. CES Extras: Booth Babes
  41. CES Extras: Booth Babes Part 2
  42. CES Extras: Booth Babes Part 3
  43. CES Extras: Booth Babes Part 4
  44. CES Extras: Booth Babes with Staff
  45. CES Final Thoughts
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