Bioshock 2 3-Years Later ReviewGuest_Jim_* - January 2, 2014
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No city has but a single story, so it should not be surprising to return to Rapture, the underwater city of Bioshock in its sequel. What does not return in BioShock 2 is most of its predecessor's characters, which is understandable when you consider how many were killed in the course of the game. Instead of Jack, seeking to return to the world above the waves, we play as Subject Delta, one of the oldest Big Daddies with a less than happy past, shall we say.
Like other Big Daddies, Delta had a Little Sister to look after, but he was murdered to separate them. Ten years later, he has returned from the dead with the singular purpose of being reunited with Eleanor. Luckily he has some help from a few citizens of Rapture, the weapons and Plasmids he can find, and even Eleanor. Hurry to save her.
BioShock 2 is an action FPS with some role-playing to it, like the game before it, as again you craft your character to your playstyle through the selection of Plasmids. Many of these useful gene manipulations have returned from the previous game, but how they are used has been evolved. That will be discussed further in the gameplay section, however. BioShock 2 has been given an M rating from the ESRB for blood, intense violence, strong language, and sexual themes. If such content is not appropriate for you, then chances are this review is not either, so you should probably stop reading it.
Are things best left dead and buried, or shall we dive beneath the waves again to save Eleanor? Time to find out.