AZiO Levetron GM533U Gaming Mouse ReviewBluePanda - March 11, 2013
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Levetron GM-533U Gaming Mouse Closer Look:
The front of the mouse doesn't look too bad (as long as you don't recognize the two edges as wings yet). Minus the slight imbalance of wings, the mouse is relatively symmetrical in appearance as well as in actual form. The scroll wheel, while it only scrolls the page every other "click" of the wheel, does have the nice tilt feature, which can be set to whatever you desire in the software settings. By default it is nothing, but with some quick setup in the software I set mine to forward and back in the browser since the mouse itself lacks actual buttons for these actions.
The back side of the mouse does look a little funny to me but at least it is pleasing with symmetry again. However, it does have a strange resemblance to a feminine hygiene product, aka Maxi-pad. I'll leave it there before too many more disturbing images come to mind. I just cannot appreciate the shape of this mouse yet, but I can't say using it will make it any better.
The side profile shots of the mouse provide a little more detail on it. The whole body is not all that rubber texture some of you love or hate. The sides are standard hard plastic with red rubber grips, and the top is coated with that textured rubber we've all become familiar with. The scroll wheel has two metal edges with a strip of rubber in the center for grip. The left wing has three macro buttons and a DPI switching button for on-the-fly settings. The right wing sports a red light, at least once the drivers are installed in Windows.
My first thoughts on the mouse were that it has "wings"; or at least that's what I call the body protrusions overhanging the left and right of the mouse. I will say that these do make good finger holds to casually lift the mouse with your thumb and pinky finger if you so desire. Practical or not, this gesture is just an odd habit I've picked up using it. The mouse does seem to fit nicely in the hand despite all the odd shapes I've described so elegantly. However, the fact that there are no buttons on the sides of the body for forward and back (or in other words, no good button for me to melee with) gives me a bit of a reservation about this mouse already.
The GM533U is a standard USB mouse so if you have an open port it's good to go. Most of us are away from PS/2 mice so it isn't much of a surprise. Overall it looks like a decent mouse, but what truly matters is how it'll perform (we'll get to the testing section shortly). The bottom does have the cubby for adding the weights I previously mentioned as well as four smooth red skates for easy gliding.
With very little effort (though the first time can be difficult) the door comes off to expose the weight system inside. I'm a little miffed the door comes off so easily after taking it off the first time, as it doesn't seem to have a "locking" position for closed. A comical-looking spring bounces the weight holder right out at you. Each weight is equivalent to 5g each, so you can remove/add 5g at a time. The mouse was relatively light with all of them in, so I used it "fully loaded".
As I mentioned before, there are buttons running along the left edge of the mouse just off your left click finger (they indeed light up in red). There is a button for on-the-fly DPI settings, which swap between 5000, 2000, and 800 DPI, and three programmable buttons: M1, M2, and M3. I ended up setting M2 and M3 as forward and back as well to see if they would be usable for melee but it's just not the same when you have to pull your finger away from the trigger button. Overall the mouse is neat, however I feel there is some poor execution on the overall design for a "gaming" mouse.