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PowerColor X800 Pro Video Card Review

Former staff writer    -   July 14, 2004


Benchmark: Splinter Cell

In Splinter Cell you are Sam Fisher and you must defend and assist the U.S. military, both locally and from remote locations, until Suhadi's terror-driven policies can be subverted and the guerrilla faction eradicated. Splinter Cell was built from using the Unreal Engine and they have utilized every aspect of the engine to provide stunning graphics and details. We ran Splinter Cell in 1024x768, 1280x1024, and 1600x1200 resolutions while having Anti-Aliasing & Anisotropic filtering both on & off. Each graph below represents one of the three resolutions that we tested the game in. Also note the "AA" beside the names of the cards. This represents that Anti-Aliasing and Anisotropic Filter was turned on for the test. We set Anti-Aliasing to 4x and Anisotropic Filtering to 8x during these tests. Instead of running a looped demo or a standard recorded demo, I made my own timed demo which covers both indoor and outdoor scenes.



The X800 Pro did not impress us so much in the Splinter Cell test, but it still lead in all of the test and by 10-20 FPS in some. It should be noted that even though we had Anti-Aliasing turned on, Splinter Cell does not support it.



  1. Introduction & What's Included
  2. In-Depth Look
  3. Test Suite & Setup
  4. Benchmark: 3DC
  5. Benchmark: Far Cry
  6. Benchmark: X2
  7. Benchmark: Battlefield Vietnam
  8. Benchmark: Gunmetal
  9. Benchmark: Splinter Cell
  10. Benchmark: 3DMark03
  11. Image Quality & Temperature Test
  12. Overclocking & Conclusion
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