The Gunmetal Benchmark incorporates functions like 2.0 Vertex Shaders and 1.1 Pixel Shaders and demands a high-end card for acceptable frame-rates with Anti-Aliasing & Anisotropic Filtering turned on. We ran Gunmetal in 1024x768, 1280x1024, and 1600x1200 resolutions while having Anti-Aliasing & Anisotropic filtering both on & off. Each graph below represents one of the three resolutions that we tested the game in. Also note the "AA" beside the names of the cards. This represents that Anti-Aliasing and Anisotropic Filter was turned on for the test. We set Anti-Aliasing to 4x and Anisotropic Filtering to 8x during these tests.